![]() ![]() It's a big reason of why I loved Pokemon originally and I don't see the point of exploring if I can't find my big monster to scare my enemies into submission. My biggest complaint of Coromon: no big "legendary" type Coromon that I wield against my foes and cause fear in their hearts. Coromon DO evolve unlike MC where you can just change their forms to something similar. Coromon designs are eh, but I look forward to the evolutionary lines. Each Coromon has different ability so you can just keep catching Coromon until you find one with the right ability that you want and just keep that in your party. There are 13 different types HOWEVER 7 of them are exclusively move types not monster types and it gets really hard to remember type advantages when you also have to factor in different move types and how those work. I think the most confusing aspect of the game is the typing. I haven't beaten the game at the time of writing however I have gotten through a good portion of the game. Coromon as a whole reminds me of Pokemon Black and White except I've heard there's 0 post game content. You get rewards through a battle pass like system except its free and it doesn't refresh so after you get to lvl 50 (which is easy when you grind like crazy) it caps and you can't get anymore. However since the focus is on catching Coromon rather than breeding, the upside is that you get exp for every Coromon caught. You just catch Coromon and hope to get a perfect potential. Also Coromon has no breeding at all so eggs or gene trees don't exist really. The rarer the Coromon, the more powerful the Coromon, and the more different the color scheme is. Coromon is similar to MC except its focus is on how much potential (rarity) a Coromon is. It might be a little obvious I may be biased towards one over the other but I'd say Monster Crown's strongest aspect IS it's breeding, as there is yet to be another Monster Taming game that has ever delved into the breeding aspect to this level where you can not just make a strong monster but have its design unique to you without having to sacrifice its potential to do so. There's a lot of monsters with more on the way with the upcoming DLC, a pretty decently large world to explore with even more once you hit post-game, and again, even ore with the upcoming DLC, which is free. Even if you don't want to delve into the breeding the game has alternates that let you still be able to experience and finish the game without using it. Basically, you have a lot of freedom with how you design your own team to make it quite literally unique to you, and it is very accessible too. As you get further the amount of freedom you have with the breeding vastly changes, to the point where you can determine the stat allocation, moves you want it to inherit, and its appearance. ![]() By that, while it will still have the species of one of the parents, it will also inherit other physical features that came from the other parent, so it will look completely different from the original monster. Instead of the usual breed two monsters that are compatible to get the offspring of the mother, it's crossbreeding, which means the resulting child will have mixed genes from the parents. While it has the similar 1v1 battle aspect as you'd expect from Pokemon the breeding aspect is what makes this game unique. Monster Crown, stands out more as its own kind of Monster Taming game. No shared exp, with exp sharing items being hold items, so more akin to the more old school games. Only monotypes, no dual typing, and for some reason there are types that can only be seen on moves. Instead of the outdated EV/IV system it has its own Potential system, which can determine how many points you can invest in your mons stats, higher potential will also have a different color palette. From what I experienced in the demo, it's general 1v1 wild and trainer battles with from trailers that can change to 1v2 or 1v3 wild battles later. It doesn't have the same story aspect you would expect from Pokemon games, having titans instead of Gyms, and no Championship or general end-game/post-game content. However from my experience and what others have said for both, I'll basically just give a general idea of what you can expect from both and let you decide from which sounds more for you.Ĭoromon is much more similar to Pokemon in its design and mechanics, having pixel design I would say is similar to the DS era of Pokemon games. ![]() Even though I have both I've only played through Monster Crown entirely, with Coromon still on the To-Do list.
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